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Text File  |  1998-08-10  |  63KB  |  2,101 lines

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  299. =09
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  306.     if ( sys =3D=3D "Netscape" )                =09
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  328. =09
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  334.         Project.startScene =3D 0;                =09
  335.     stProjState =3D PS_INITIALIZED;            =09
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  340.     stProjState =3D PS_RUNNING;
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  343.     else
  344.         ChangeScene( Project.startScene );
  345. }
  346. function ProjectComplete()
  347. {
  348.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  349.         return;                                =09
  350.     ProjectShutdown();
  351.     StatusChange();                            =09
  352. }
  353. function ProjectShutdown()
  354. {
  355.     KillTimer();                                    =09
  356.     StopEverythingOnScenes( false );
  357.     currentScene =3D null;
  358.     stProjState =3D PS_COMPLETE;                        =09
  359. }
  360. function Extract( obj )
  361. {
  362. =09
  363. =09
  364.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  365.     {
  366.         var el =3D obj.layers[intLayer];        =09
  367.         document.all[el.id] =3D new Object    =09
  368.         var newEl =3D document.all[el.id];    =09
  369.     =09
  370.         newEl.id =3D el.id;                            =09
  371.         newEl.style =3D new Object;                    =09
  372.         newEl.style.pixelTop =3D parseInt(el.top);
  373.         newEl.style.pixelLeft =3D parseInt(el.left);
  374.         if (null!=3Del.clip)=20
  375.         {
  376.             newEl.offsetWidth =3D el.clip.width;    =09
  377.             newEl.offsetHeight =3D el.clip.height
  378.         }
  379.     =09
  380.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  381.             newEl.style.visibility =3D IE_HIDDEN;
  382.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  383.             newEl.style.visibility =3D IE_VISIBLE;
  384.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  385.             newEl.style.visibility =3D IE_INHERIT;
  386.         else
  387.             newEl.style.visibility =3D "";
  388.     =09
  389.         newEl.style.zIndex =3D el.zIndex;
  390.         newEl.style.backgroundColor =3D el.bgColor;
  391.         newEl.style.backgroundImage =3D "url("+el.background+")";
  392.         newEl.NSLayer =3D el;                        =09
  393.     =09
  394.     =09
  395.     =09
  396.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  397.         {
  398.             var image =3D el.document.images[intLoop]    =09
  399.             var    imageName =3D image.name;                =09
  400.             if ( imageName =3D=3D null )                =09
  401.                 continue;                            =09
  402.         =09
  403.             document.all[imageName] =3D image;        =09
  404.             document.images[imageName] =3D image;        =09
  405.         }
  406.     =09
  407.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  408.         {
  409.             var form =3D el.document.forms[intLoop];    =09
  410.             var formName =3D form.name;                =09
  411.             if ( formName =3D=3D null )
  412.                 continue;
  413.             document.all[formName] =3D form;            =09
  414.             document.forms[formName] =3D form;        =09
  415.         =09
  416.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  417. innerLoop++)
  418.             {
  419.                 var element =3D form.elements[innerLoop]=09
  420.                 var elementName =3D element.name;
  421.                 if ( elementName =3D=3D null )            =09
  422.                     continue;
  423.                 document.all[elementName] =3D element;=09
  424.             }
  425.         }
  426.         if ( el.layers.length > 0 )                =09
  427.             Extract(el)                            =09
  428.     }
  429. }
  430. function Scene( duration )
  431. {
  432.     this.duration =3D duration;
  433. }
  434. function InitializeScenes()
  435. {
  436.     var objScene;                            =09
  437.     var sceneNumber =3D 0;                    =09
  438. =09
  439.     for ( sceneName in Scenes )
  440.     {
  441.         objScene =3D Scenes[sceneName];        =09
  442.         objScene.number =3D parseInt(sceneNumber);                =09
  443.         objScene.name =3D sceneName;                    =09
  444.         objScene.HTML =3D document.all[sceneName];    =09
  445.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  446.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  447.             objScene.duration =3D DUR_FOREVER;
  448.         InitializePlayers( objScene );        =09
  449.     =09
  450.         if ( objScene.entryTrans =3D=3D null )
  451.         {
  452.             objScene.entryTrans =3D new Object();
  453.             objScene.entryTrans.type =3D NULL_TRANSITION;
  454.         }
  455.     =09
  456.         if ( objScene.Bhv !=3D null )
  457.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  458. bhvIdx++ )=09
  459.                 bhv.Initialize( objScene, bhv);
  460.         objScene.numBhv =3D bhvIdx;                                            =09
  461.         sceneArray[sceneNumber++] =3D objScene;=09
  462.     }
  463.     nScenes =3D sceneNumber;                    =09
  464. }
  465. function StopEverythingOnScenes( fPause )
  466. {
  467.     var objScene;                            =09
  468.     for ( sceneName in Scenes )
  469.     {
  470.         objScene =3D Scenes[sceneName];                    =09
  471.     =09
  472.     =09
  473.         if ( objScene.Bhv !=3D null )
  474.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  475. bhvIdx++ )=09
  476.                 bhv.StopEverything( bhv, fPause );
  477.         StopEverythingOnPlayers( objScene, fPause );        =09
  478.     }
  479.     return;
  480. }
  481. function ChangeScene( nextSceneNumber )
  482. {
  483.     var    previousScene =3D currentScene;                    =09
  484.     StopSceneTimers();                                    =09
  485.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  486.     currentScene.previousScene =3D previousScene;            =09
  487.     if ( currentScene.duration =3D=3D null )                =09
  488.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  489. =09
  490.     if ( currentScene.Bhv !=3D null )
  491.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  492.         {
  493.             var bhv =3D currentScene.Bhv[bhvIdx]
  494.             if ( bhv =3D=3D null)                            =09
  495.                 continue;
  496.             var delay =3D bhv.delay
  497.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  498.                 bhv.Start( bhv );                                    =09
  499.             else if ( delay > 0 )                                =09
  500.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  501.         }
  502.     StartScenePlayers( currentScene );                            =09
  503.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  504. SceneTransitionDone );=09
  505. =09
  506.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  507.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  508. TMR_SCENE );
  509.     StatusChange();                                        =09
  510.     return;
  511. }
  512. function SceneTransitionDone( objScene )
  513. {
  514. =09
  515. =09
  516.     if ( currentScene.previousScene !=3D null )
  517.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  518. =09
  519.     if ( currentScene.Bhv !=3D null )
  520.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  521.         {
  522.             var bhv =3D currentScene.Bhv[bhvIdx]
  523.             if ( bhv =3D=3D null)                            =09
  524.                 continue;
  525.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  526.                 bhv.Start( bhv );                                =09
  527.         }
  528.     =09
  529.     StartScenePlayersAfterTransition( currentScene );=09
  530. }
  531. function SceneExit( thisScene, nextScene )
  532. {
  533.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  534. nextScene.number;
  535.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  536. true;
  537. =09
  538. =09
  539. =09
  540.     for ( playerName in currentScene.Players )
  541.     {
  542.         objPlayer =3D currentScene.Players[playerName];        =09
  543.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  544.     }
  545. =09
  546.     if ( currentScene.Bhv !=3D null )
  547.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  548.         {
  549.             var bhv =3D currentScene.Bhv[bhvIdx]
  550.             if ( bhv =3D=3D null)                            =09
  551.                 continue;
  552.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  553.                 bhv.Stop( bhv );                        =09
  554.         }
  555. =09
  556. =09
  557.     if ( finalScene =3D=3D false )                    =09
  558.         ChangeScene( nextSceneNumber )            =09
  559.     else
  560.         ProjectComplete()                        =09
  561.     =09
  562. }
  563. function Player( delay, duration )
  564. {
  565.     this.delay =3D delay;
  566.     this.duration =3D duration;
  567. }
  568. function InitializePlayers( objScene )
  569. {
  570.     var objPlayer;                        =09
  571.     var    playerNumber =3D 0;                =09
  572.     for ( playerName in objScene.Players )
  573.     {
  574.         objPlayer =3D objScene.Players[playerName];        =09
  575.         objPlayer.number =3D playerNumber;                =09
  576.         objPlayer.name =3D playerName;                    =09
  577.         objPlayer.HTML =3D document.all[playerName];        =09
  578.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  579.         objPlayer.position =3D new Position(objPlayer);    =09
  580.     =09
  581.         if ( objPlayer.delay =3D=3D null )                    =09
  582.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  583.     =09
  584.     =09
  585.         if        ( objPlayer.entryTrans =3D=3D null )
  586.         {
  587.             objPlayer.entryTrans =3D new Object();
  588.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  589.         }=20
  590.     =09
  591.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  592.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  593.         {
  594.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  595. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  596.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  597.                     objPlayer.entryTrans.type =3D null;                            =09
  598.         }
  599.     =09
  600.         if ( objPlayer.exitTrans =3D=3D null )
  601.         {
  602.             objPlayer.exitTrans =3D new Object();
  603.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  604.         }
  605.     =09
  606.         if ( objPlayer.Bhv !=3D null )
  607.         {
  608.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  609.  
  610.                 bhv.Initialize( objPlayer, bhv);
  611.             objPlayer.numBhv =3D bhvIdx;                                    =09
  612.         }
  613.         else
  614.             objPlayer.numBhv =3D 0;
  615.         playerNumber ++;                =09
  616.     }=09
  617. }
  618. function StopEverythingOnPlayers( objScene, fPause )
  619. {
  620.     var objPlayer;                        =09
  621.     for ( playerName in objScene.Players )
  622.     {
  623.         objPlayer =3D objScene.Players[playerName];        =09
  624.     =09
  625.     =09
  626.         if ( objPlayer.Bhv !=3D null )
  627.         {
  628.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  629.  
  630.                 bhv.StopEverything( bhv, fPause );
  631.         }
  632.         DisableTrigger( objPlayer );                    =09
  633.     }=09
  634.     return;
  635. }
  636. function StartScenePlayers( objScene )
  637. {
  638. =09
  639.     for ( playerName in objScene.Players )
  640.     {
  641.         objPlayer =3D objScene.Players[playerName];        =09
  642.     =09
  643.     =09
  644.     =09
  645.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  646.             StartPlayer( objPlayer )                    =09
  647.         else if ( objPlayer.delay    > 0 )                =09
  648.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  649. TMR_SCENE);
  650.     }
  651. }
  652. function StartScenePlayersAfterTransition( objScene )
  653. {
  654. =09
  655.     for ( playerName in objScene.Players )
  656.     {
  657.         objPlayer =3D objScene.Players[playerName];        =09
  658.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  659.             StartPlayer( objPlayer )                    =09
  660.     }
  661. }
  662. function StartPlayer( objPlayer )
  663. {
  664. =09
  665.     if ( objPlayer.Bhv !=3D null )
  666.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  667.         {
  668.             var bhv =3D objPlayer.Bhv[bhvIdx]
  669.             if ( bhv =3D=3D null)                            =09
  670.                 continue;
  671.             var delay =3D bhv.delay
  672.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  673.                 bhv.Start( bhv );                                =09
  674.             else if ( delay > 0 )                                =09
  675.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  676.         }
  677. =09
  678.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  679. PlayerEntryTransitionDone );
  680. =09
  681. =09
  682.     if ( objPlayer.duration > 0 )
  683.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  684. TMR_SCENE );                                =09
  685. }
  686. function PlayerEntryTransitionDone( objPlayer )
  687. {
  688. =09
  689.     if ( objPlayer.Bhv !=3D null )
  690.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  691.         {
  692.             var bhv =3D objPlayer.Bhv[bhvIdx]
  693.             if ( bhv =3D=3D null)                            =09
  694.                 continue;
  695.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  696.                 bhv.Start( bhv );                                =09
  697.         }
  698. =09
  699.     if ( objPlayer.Triggers !=3D null )
  700.         EnableTrigger( objPlayer );
  701. }
  702. function PlayerExit( objPlayer )
  703. {
  704. =09
  705.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  706. PlayerExitTransitionDone );
  707. }
  708. function PlayerExitTransitionDone( objPlayer, finalScene )
  709. {
  710. =09
  711.     if ( objPlayer.Bhv !=3D null )
  712.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  713.         {
  714.             var bhv =3D objPlayer.Bhv[bhvIdx]
  715.             if ( bhv =3D=3D null)                            =09
  716.                 continue;
  717.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  718.                 bhv.Stop( bhv );                        =09
  719.         }
  720. =09
  721.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  722.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  723. =09
  724. =09
  725. =09
  726.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  727.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  728.     return;
  729. }
  730. function Trigger( trigType, trigBhv, player, scene )
  731. {
  732.     this.triggerType =3D trigType;
  733.     this.triggerBhv =3D trigBhv;
  734.     this.player =3D player;
  735.     this.nextSceneNum =3D scene;
  736. }
  737. function EnableTrigger( objPlayer )
  738. {
  739.     if ( sys !=3D "Netscape" )                                =09
  740.     {
  741.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  742.         for ( trx in objPlayer.Triggers )                    =09
  743.         {
  744.             var    trigger =3D objPlayer.Triggers[trx];            =09
  745.             if ( trigger.triggerType =3D=3D null )
  746.                 trigger.triggerType =3D 0;                    =09
  747.             var tt =3D trigger.triggerType;                    =09
  748.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  749.             {
  750.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  751.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  752.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  753.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  754.             }
  755.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  756.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  757.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  758.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  759.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  760.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  761.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  762.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  763.         }
  764.     }
  765.     else                                        =09
  766.     {
  767.         for ( trx in objPlayer.Triggers )        =09
  768.         {
  769.             var    trigger =3D objPlayer.Triggers[trx];=09
  770.             if ( trigger.triggerType =3D=3D null )
  771.                 trigger.triggerType =3D 0;                    =09
  772.             var tt =3D trigger.triggerType;                    =09
  773.             if ( tt=3D=3D 0 )                                    =09
  774.             {
  775.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  776. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  777.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  778.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  779.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  780.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  781.             }
  782.             else if    ( tt =3D=3D TT_BUTTONUP )
  783.             {
  784.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  785.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  786.             }
  787.             else if ( tt =3D=3D TT_BUTTONDOWN )
  788.             {
  789.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  790.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  791.             }
  792.         }
  793.     =09
  794.     }
  795. }
  796. function DisableTrigger( objPlayer )
  797. {
  798.     if ( sys !=3D "Netscape" )            =09
  799.     {
  800.         objPlayer.HTML.onmousedown =3D null;
  801.         objPlayer.HTML.onmouseup =3D null;=09
  802.         objPlayer.HTML.onmouseover =3D null;    =09
  803.         objPlayer.HTML.onmouseout =3D null;
  804.     }
  805.     else                                =09
  806.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  807. Event.MOUSEOVER | Event.MOUSEOUT );
  808. }
  809. function EventProcessor( e )
  810. {
  811.     var trigger;                                =09
  812.     var    type;                                    =09
  813.     var    button;                                    =09
  814.     var    eventType;                                =09
  815.     var objPlayer;                                =09
  816.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  817.         return;
  818.     if ( sys !=3D "Netscape" )                    =09
  819.     {
  820.         type =3D event.type;
  821.         button =3D event.button;
  822.     }
  823.     else                                        =09
  824.     {
  825.         type =3D e.type;
  826.         button =3D e.which;
  827.     }
  828. =09
  829.     if (type =3D=3D "mousedown")
  830.     {
  831.         if ( button !=3D 1 )                    =09
  832.             return;
  833.         eventType =3D TT_BUTTONDOWN;
  834.         if ( sys =3D=3D "Netscape" )            =09
  835.         {
  836.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  837.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  838.         }
  839.     }
  840.     else if (type =3D=3D "mouseup")
  841.     {
  842.         if ( button !=3D 1 )                    =09
  843.             return;
  844.         eventType =3D TT_BUTTONUP;
  845.         if ( sys =3D=3D "Netscape" )            =09
  846.         {
  847.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  848.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  849.         }
  850.     }
  851.     else if (type =3D=3D "mouseover")
  852.     {
  853.         eventType =3D TT_MOUSEOVER;
  854.     }
  855.     else if (type =3D=3D "mouseout")
  856.     {
  857.         eventType =3D TT_MOUSEOUT;
  858.     }
  859.     var triggerArray =3D objPlayer.Triggers;        =09
  860.     var trigger;                                =09
  861. =09
  862.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  863.     {
  864.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  865. eventType) )
  866.         {
  867.         =09
  868.         =09
  869.         =09
  870.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  871.             {
  872.             =09
  873.             =09
  874.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  875. =3D=3D "") )
  876.                     SceneExit( currentScene );
  877.                 else
  878.                 {
  879.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  880.                     {
  881.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  882.                             InitializePlayers( sceneArray[ii] );
  883.                     }
  884.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  885.                 }
  886.             }
  887.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  888.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  889.             else=20
  890.             {
  891.             =09
  892.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  893.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  894.                 bhv.Trigger( bhv, eventType );                                =09
  895.             }  =09
  896.         }
  897.     }
  898.     return;=09
  899. }
  900. function Transition( type, rate, flyFrom, flySubtype )
  901. {
  902.     this.type =3D type;
  903.     this.rate =3D rate;
  904.     this.flyFrom =3D flyFrom;
  905.     this.flySubtype =3D flySubtype;
  906. }
  907. function StartTransition( transObj, trans, visibility, callback )
  908. {
  909.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  910. =09
  911. =09
  912. =09
  913.     if    ( ("Netscape" =3D=3D sys) ||=20
  914.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  915. NULL_TRANSITION) ) )
  916.     {
  917.         SetVisibility( transObj.HTML, visibility );
  918.         callback( transObj );
  919.         return;
  920.     }
  921. =09
  922. =09
  923. =09
  924. =09
  925.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  926. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  927.     {
  928.         StartTextFlyin( transObj );
  929.         return;
  930.     }
  931. =09
  932.     if ( platform !=3D "Win32" )
  933.     {
  934.         SetVisibility( transObj.HTML, visibility );
  935.         callback( transObj );
  936.         return;
  937.     }
  938.     =09
  939. =09
  940. =09
  941. =09
  942. =09
  943. =09
  944.     if ( trans.type =3D=3D NULL_TRANSITION )
  945.     {
  946.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  947. transition=3D0)";
  948.     }
  949.     else    =09
  950.     {
  951.         duration =3D TRANSITION_RATES[trans.rate];
  952.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  953. ", transition=3D" + trans.type + ")";
  954.     }
  955.     stNoInput++;                                    =09
  956.     transObj.HTML.filters(0).Apply();                =09
  957. =09
  958.     SetVisibility( transObj.HTML, visibility );        =09
  959. =09
  960.     transObj.HTML.filters(0).Play()                    =09
  961.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  962. }
  963. function TransitionDoneEvent( )
  964. {
  965.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  966.     stNoInput--;                                                =09
  967.     if        ( type =3D=3D OBJ_SCENE )
  968.     {
  969.     =09
  970.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  971. currentScene.name) )
  972.             SceneTransitionDone();
  973.     }
  974.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  975.     {
  976.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  977.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  978.             PlayerEntryTransitionDone( objPlayer ); =20
  979.         else                                                    =09
  980.             PlayerExitTransitionDone( objPlayer, false );
  981.     }
  982.     return;
  983. }
  984. function InitializeTextFlyin( objPlayer )
  985. {
  986.     if ( sys =3D=3D "Netscape" )                                    =09
  987.         return false;
  988.     var    transition =3D objPlayer.entryTrans;                        =09
  989.     var    transUnits =3D transition.flySubtype;                        =09
  990.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  991. =09
  992.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  993. transition.flyFrom : FLYIN_TOP;    =09
  994.     =09
  995. =09
  996.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  997.     {
  998.         var    textHTML    =3D objPlayer.HTML;                =09
  999.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1000.         var    newInnerHTML    =3D "";                        =09
  1001.     =09
  1002.         transition.textOrder =3D new Array();                =09
  1003.         textOrder =3D transition.textOrder;                =09
  1004. =09
  1005.     =09
  1006.     =09
  1007.     =09
  1008.     =09
  1009.         var flyinIdx =3D 0;                        =09
  1010.         var    flyinBuffer =3D "";
  1011.     =09
  1012.     =09
  1013.     =09
  1014.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1015. style=3D'position:relative;visibility:hidden;'" : " =
  1016. style=3D'visibility:hidden;'";
  1017.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1018.         {
  1019.         =09
  1020.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1021.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1022.             while ( letterIdx<oldInnerHTML.length )
  1023.             {
  1024.             =09
  1025.             =09
  1026.             =09
  1027.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1028. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1029.                 {
  1030.                     if ( charNext =3D=3D "<" )                                                                =09
  1031.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1032.                     else
  1033.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1034.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1035.                     newInnerHTML +=3D tagString;
  1036.                     letterIdx =3D endTagIdx;                                            =09
  1037.                 =09
  1038.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1039.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1040.                         break;
  1041.                 }
  1042.             =09
  1043.                 else
  1044.                 {
  1045.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1046.                     newInnerHTML +=3D thisChar;
  1047.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1048.                         break;                                        =09
  1049.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1050. )    =09
  1051.                         break;
  1052.                 }
  1053.             }
  1054.             newInnerHTML +=3D "</span>"
  1055.             textOrder[flyinIdx] =3D new Object();
  1056.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1057.             flyinIdx++;                                                            =09
  1058.         }
  1059.     =09
  1060.         if ( flyinIdx =3D=3D 0 )
  1061.             return false;
  1062.     =09
  1063.         textHTML.innerHTML =3D newInnerHTML;
  1064.         transition.numUnits =3D flyinIdx;                        =09
  1065.     }
  1066. =09
  1067. =09
  1068. =09
  1069.     textOrder =3D transition.textOrder;
  1070.     var currentEl =3D document.all[textOrder[0].name];    =09
  1071.     var currentOffset =3D currentEl.offsetLeft;=09
  1072.     var previousEl, previousOffset;
  1073.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1074.     {
  1075.         previousOffset =3D currentOffset;                            =09
  1076.         previousEl =3D currentEl;
  1077.         textElName =3D textOrder[count].name;                    =09
  1078.         currentEl =3D document.all[textElName];
  1079.         SetVisibility( currentEl, IE_HIDDEN );
  1080.         currentOffset =3D currentEl.offsetTop;
  1081.     =09
  1082.     =09
  1083.     =09
  1084.     =09
  1085.     =09
  1086.     =09
  1087.         if ( currentOffset !=3D previousOffset )                                =09
  1088.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1089.                 previousEl.innerHTML =3D "<br>";
  1090.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1091.             direction =3D count % FLYIN_ROTATE;            =09
  1092.         else
  1093.             direction =3D transDirection;
  1094.     =09
  1095.         if        ( direction =3D=3D FLYIN_LEFT )
  1096.         {
  1097.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1098. currentEl.offsetParent.offsetWidth);
  1099.             currentEl.style.posLeft =3D tempPos;                    =09
  1100.             textOrder[count].dx =3D -movePerTick;                    =09
  1101.             textOrder[count].dy =3D 0;
  1102.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1103.         }
  1104.         else if ( direction =3D=3D FLYIN_RIGHT )
  1105.         {
  1106.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1107. currentEl.offsetParent.offsetLeft;
  1108.             currentEl.style.posLeft =3D tempPos;
  1109.             textOrder[count].dx =3D movePerTick;                    =09
  1110.             textOrder[count].dy =3D 0;
  1111.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1112.         }
  1113.         else if    ( direction =3D=3D FLYIN_TOP )
  1114.         {
  1115.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1116. currentEl.offsetParent.offsetHeight);
  1117.             currentEl.style.posTop =3D tempPos;
  1118.             textOrder[count].dx =3D 0;
  1119.             textOrder[count].dy =3D (-movePerTick);                =09
  1120.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1121.         }
  1122.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1123.         {
  1124.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1125. currentEl.offsetParent.style.posTop;
  1126.             currentEl.style.posTop =3D tempPos;
  1127.             textOrder[count].dx =3D 0;
  1128.             textOrder[count].dy =3D movePerTick;                    =09
  1129.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1130.         }
  1131.     }
  1132. =09
  1133.     transition.charIdx =3D 0;                            =09
  1134.     transition.moveIdx =3D 0;                            =09
  1135.     textElName =3D transition.textOrder[0].name;
  1136.     transition.currentEl =3D document.all[textElName];=09
  1137.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1138.     return true;
  1139. }
  1140. function StartTextFlyin( objPlayer )
  1141. {
  1142. =09
  1143.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1144.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1145. }
  1146. function TextFlyinTick( objPlayer )
  1147. {
  1148.     var    transition =3D objPlayer.entryTrans;                    =09
  1149.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1150.     var textEl =3D transition.currentEl;                        =09
  1151. =09
  1152. =09
  1153.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1154.     {
  1155.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1156.         textEl.style.posLeft -=3D spanObj.dx;
  1157.         return false;                                        =09
  1158.     }
  1159.     =09
  1160. =09
  1161.     textEl.style.posTop =3D 0;                                =09
  1162.     textEl.style.posLeft =3D 0;
  1163.     =09
  1164. =09
  1165.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1166. transition.textOrder.length )=09
  1167.     {
  1168.         PlayerEntryTransitionDone( objPlayer );                =09
  1169.         return true;                                        =09
  1170.     }
  1171.     else
  1172.     {
  1173.         transition.moveIdx =3D 0;                                =09
  1174.         textElName =3D transition.textOrder[charIdx].name;
  1175.         transition.currentEl =3D document.all[textElName];    =09
  1176.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1177.         return false;                                        =09
  1178.     }                                                        =09
  1179. }
  1180. var    SND_DUR_SCENE            =3D -1;=09
  1181. var    SND_DUR_PROJECT            =3D 0;=09
  1182. var ST_WAV                    =3D 1;=09
  1183. var    ST_MID                    =3D 2;=09
  1184. var    NAV_EXT                    =3D "nav"=09
  1185. var MidiTag                    =3D null;=09
  1186. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1187. {
  1188. =09
  1189.     this.Initialize =3D InitializeSound;
  1190.     this.Start =3D StartSound;
  1191.     this.Trigger =3D StartSound;
  1192.     this.Stop =3D StopSound;
  1193.     this.StopEverything =3D StopEverythingOnSounds;
  1194. =09
  1195.     this.delay =3D delay;
  1196.     this.duration =3D duration;
  1197.     this.loop =3D loop;
  1198.     this.tagName =3D tagName;
  1199.     this.fileName =3D fileName;
  1200.     this.soundType =3D soundType;
  1201. }
  1202. function InitializeSound( objParent, objSound )
  1203. {
  1204.     if ( sys =3D=3D "Netscape" )
  1205.     {
  1206.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1207.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1208.         return;
  1209.     }
  1210.     objSound.objParent =3D objParent;                =09
  1211.     objSound.html =3D document.all[objSound.tagName];=09
  1212.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1213. =09
  1214. =09
  1215.     if (objSound.soundType =3D=3D ST_MID )
  1216.     {
  1217.         if ( MidiTag =3D=3D null )                    =09
  1218.             MidiTag =3D objSound.html;            =09
  1219.         else
  1220.             objSound.html =3D MidiTag;            =09
  1221.     }        =09
  1222. }
  1223. function StartSound( objSound )
  1224. {
  1225.     if ( sys =3D=3D "Netscape" )                    =09
  1226.     {
  1227.         if ( objSound.html !=3D null )            =09
  1228.             objSound.html.play(objSound.navLoop);
  1229.         return;
  1230.     }
  1231.     objSound.html.src =3D objSound.fileName;        =09
  1232.     objSound.html.loop =3D objSound.loop;            =09
  1233.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1234.         objSound.html.volume =3D 0;                    =09
  1235.     if ( objSound.duration > 0 )
  1236.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1237. TMR_PROJ );
  1238. }
  1239. function StopSound( objSound, fPause )
  1240. {
  1241.     if ( sys =3D=3D "Netscape" )                    =09
  1242.     {
  1243.         if ( objSound.html !=3D null )            =09
  1244.             objSound.html.stop();
  1245.         return;
  1246.     }
  1247.     objSound.html.loop =3D 0;
  1248.     objSound.html.src =3D "";                            =09
  1249.     if ( objSound.soundType =3D=3D ST_WAV )
  1250.         objSound.html.volume =3D -10000;
  1251. }
  1252. function StopEverythingOnSounds( objSound )
  1253. {
  1254.     StopSound( objSound, true );
  1255.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1256.         objSound.html.volume =3D -500;                        =09
  1257. }
  1258. var    SND_DUR_SCENE            =3D -1;=09
  1259. var    SND_DUR_PROJECT            =3D 0;=09
  1260. function Swapper( idle, hover, click )
  1261. {
  1262. =09
  1263.     this.Initialize =3D InitializeSwap;
  1264.     this.Start =3D StartSwap;
  1265.     this.Trigger =3D TriggerSwap;
  1266.     this.Stop =3D StopSwap;
  1267.     this.StopEverything =3D StopSwap;
  1268. =09
  1269.     this.idle =3D idle;
  1270.     this.hover =3D hover;
  1271.     this.click =3D click;
  1272. }
  1273. function InitializeSwap( objParent, objSwap )
  1274. {
  1275.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1276.         return;
  1277. =09
  1278.     var    idle    =3D objSwap.idle;                        =09
  1279.     var    hover    =3D objSwap.hover;
  1280.     var    click    =3D objSwap.click;
  1281. =09
  1282. =09
  1283. =09
  1284. =09
  1285. =09
  1286. =09
  1287. =09
  1288.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1289. !=3D null) )
  1290.     {
  1291.         SetVisibility( document.all[hover], IE_HIDDEN );
  1292.         objSwap.srcHover =3D document.all[hover].src;
  1293.         document.all[hover].src =3D "";
  1294.     }
  1295.     else
  1296.         objSwap.srcHover =3D document.all[idle].src;
  1297.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1298. !=3D null) )
  1299.     {
  1300.         SetVisibility( document.all[click], IE_HIDDEN );
  1301.         objSwap.srcClick =3D document.all[click].src;
  1302.         document.all[click].src =3D "";
  1303.     }
  1304.     else
  1305.         objSwap.srcClick =3D document.all[idle].src;
  1306. =09
  1307.     objSwap.srcIdle =3D document.all[idle].src;
  1308. }
  1309. function StartSwap( objSwap )
  1310. {
  1311. =09
  1312. }
  1313. function TriggerSwap( objSwap, eventType )
  1314. {
  1315.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1316.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1317.     else if ( eventType =3D=3D TT_BUTTONUP )
  1318.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1319.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1320.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1321.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1322.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1323.     return;
  1324. }
  1325. function StopSwap( objSwap, fPause )
  1326. {
  1327.     if ( fPause )                        =09
  1328.         return;
  1329. }
  1330. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1331. var    PE_STOP        =3D 0;                            =09
  1332. var    PE_AGAIN    =3D 1;                            =09
  1333. var    PE_REV        =3D 2;                            =09
  1334. var    PE_EXIT        =3D 3;                            =09
  1335. var    PD_FWD        =3D 1;
  1336. var    PD_BACK        =3D -1;
  1337. function Point( x, y, rate )
  1338. {
  1339.     this.x =3D x;
  1340.     this.y =3D y;
  1341.     this.rate =3D rate;
  1342. }
  1343. function Paths( delay, edgeEffect )
  1344. {
  1345. =09
  1346.     this.Initialize =3D InitializePathAnimation;
  1347.     this.Start =3D StartPathAnimation;
  1348.     this.Trigger =3D StartPathAnimation;
  1349.     this.Stop =3D StopPathAnimation;
  1350.     this.StopEverything =3D StopPathAnimation;
  1351. =09
  1352.     this.delay =3D delay;
  1353.     this.edgeEffect =3D edgeEffect;
  1354. }
  1355. function InitializePathAnimation( objPlayer, path )
  1356. {
  1357.     var    segment;                                =09
  1358.     var pathIndex;
  1359.     var totalDistance;                            =09
  1360.     var    distanceX;                                =09
  1361.     var    distanceY;
  1362.     var dx;                                        =09
  1363.     var    dy;
  1364.     var travelTime;                                =09
  1365.     var    remX;                                    =09
  1366.     var    remY;
  1367. =09
  1368.     if ( stProjState !=3D PS_UNINITIALIZED )
  1369.     {
  1370.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1371.         return;
  1372.     }
  1373.     path.objPlayer =3D objPlayer;                    =09
  1374.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1375.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1376. =09
  1377. =09
  1378.     path[0].x -=3D halfWidth;
  1379.     path[0].y -=3D halfHeight;
  1380.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1381.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1382.     {
  1383.         px =3D parseInt(pathIndex);                =09
  1384.         segment =3D path[px];                        =09
  1385.     =09
  1386.     =09
  1387.     =09
  1388.         path[px+1].x -=3D halfWidth;
  1389.         path[px+1].y -=3D halfHeight;
  1390.     =09
  1391.         distanceX =3D path[px+1].x - segment.x;    =09
  1392.         distanceY =3D path[px+1].y - segment.y;    =09
  1393.     =09
  1394.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1395. (distanceY*distanceY) );
  1396.     =09
  1397.     =09
  1398.         travelTime =3D Math.round(totalDistance / =
  1399. PATH_PER_TICK[segment.rate]);
  1400.     =09
  1401.     =09
  1402.         if ( distanceX > 0 )                        =09
  1403.             dx =3D Math.floor( distanceX / travelTime );=09
  1404.         else if ( distanceX < 0 )                    =09
  1405.             dx =3D Math.ceil( distanceX / travelTime );=09
  1406.         else
  1407.             dx =3D 0;
  1408.     =09
  1409.     =09
  1410.     =09
  1411.     =09
  1412.         remX =3D distanceX % travelTime;
  1413.     =09
  1414.         if ( distanceY > 0 )                        =09
  1415.             dy =3D Math.floor( distanceY / travelTime );
  1416.         else if ( distanceY < 0 )
  1417.             dy =3D Math.ceil( distanceY / travelTime );
  1418.         else
  1419.             dy =3D 0;
  1420.         remY =3D distanceY % travelTime;
  1421.         segment.number =3D px;                        =09
  1422.         segment.ticks =3D 0;
  1423.         segment.travelTime =3D travelTime;
  1424.         segment.dx =3D dx;
  1425.         segment.dy =3D dy;
  1426.         segment.remX =3D remX;
  1427.         segment.remY =3D remY;
  1428.     }
  1429.     path.numSegs =3D parseInt(pathIndex);                =09
  1430.     path.dir =3D PD_FWD;                                        =09
  1431.     return;
  1432. }
  1433. function StartPathAnimation( path )
  1434. {
  1435.     path.currentSegment =3D path[0];    =09
  1436.     path.currentSegment.ticks =3D 0;    =09
  1437.     path.cntSegs =3D 0;                                =09
  1438. =09
  1439. =09
  1440.     if ( path.dir =3D=3D PD_BACK )                            =09
  1441.     {
  1442.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1443.         {
  1444.             path[ii].dx *=3D -1;
  1445.             path[ii].dy *=3D -1;
  1446.             path[ii].remX *=3D -1;
  1447.             path[ii].remY *=3D -1;
  1448.         }
  1449.         path.dir =3D PD_FWD;                                =09
  1450.     }
  1451.     StartAnimationTimer( path, PathAnimationTick );
  1452. }
  1453. function StopPathAnimation( path, fPause )
  1454. {
  1455.     return;
  1456. }
  1457. function PathAnimationTick( path )
  1458. {
  1459.     var    objPlayer =3D path.objPlayer;            =09
  1460.     var segment =3D path.currentSegment;        =09
  1461.     var    currentPosition =3D objPlayer.position;=09
  1462.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1463.     {
  1464.         newX =3D currentPosition.x + segment.dx;        =09
  1465.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1466.             segment.remX > 0 ? newX++ : newX--;
  1467.         newY =3D currentPosition.y + segment.dy;        =09
  1468.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1469.             segment.remY > 0 ? newY++ : newY--;
  1470.         currentPosition.SetPosition( newX, newY );=09
  1471.         return false;                            =09
  1472.     }
  1473. =09
  1474. =09
  1475.     if ( ++path.cntSegs < path.numSegs )
  1476.     {
  1477.     =09
  1478.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1479.         path.currentSegment.ticks =3D 0;                            =09
  1480.             =09
  1481.         return false;
  1482.     }
  1483.     =09
  1484. =09
  1485.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1486.     {
  1487.     =09
  1488.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1489.     =09
  1490.         path.currentSegment =3D path[0];                =09
  1491.         path.currentSegment.ticks =3D 0;                =09
  1492.         path.cntSegs =3D 0;                            =09
  1493.         return false;                                =09
  1494.     }                        =09
  1495.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1496.     {
  1497.         path.dir *=3D -1;                                =09
  1498.     =09
  1499.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1500.         {
  1501.             path[ii].dx *=3D -1;
  1502.             path[ii].dy *=3D -1;
  1503.             path[ii].remX *=3D -1;
  1504.             path[ii].remY *=3D -1;
  1505.         }
  1506.         path.currentSegment.ticks =3D 0;                =09
  1507.         path.cntSegs =3D 0;                            =09
  1508.         return false;
  1509.     }
  1510.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1511.     {
  1512.         PlayerExit( objPlayer );
  1513.         return true;
  1514.     }
  1515.     else
  1516.         return true;                                =09
  1517. }
  1518. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1519. function Size( zoom, rate )
  1520. {
  1521.     this.zoom =3D zoom;
  1522.     this.rate =3D rate;
  1523. }
  1524. function Grows( delay )
  1525. {
  1526. =09
  1527.     this.Initialize =3D InitializeGrowAnimation;
  1528.     this.Start =3D StartGrowAnimation;
  1529.     this.Trigger =3D StartGrowAnimation;
  1530.     this.Stop =3D StopGrowAnimation;
  1531.     this.StopEverything =3D StopGrowAnimation;
  1532. =09
  1533.     this.delay =3D delay;
  1534. }
  1535. function InitializeGrowAnimation( objPlayer, grow )
  1536. {
  1537.     if ( sys =3D=3D "Netscape" )
  1538.         return;
  1539.     var    child =3D objPlayer.HTML.children[0];                    =09
  1540.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1541. =09
  1542. =09
  1543. =09
  1544.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1545.     {
  1546.         grow.realWidth =3D child.width;
  1547.         grow.realHeight =3D child.height;
  1548.     }
  1549.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1550.     {
  1551.         grow =3D null;                                        =09
  1552.         return;
  1553.     }
  1554.     grow.objPlayer =3D objPlayer;                                =09
  1555. =09
  1556.     grow.currentSegment =3D grow[0];                            =09
  1557.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1558. =09
  1559. =09
  1560. =09
  1561.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1562.     child.height *=3D (grow.currentSegment.zoom / 100);
  1563. =09
  1564.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1565.     {
  1566.         gx =3D parseInt(growIndex);                =09
  1567.         segment =3D grow[gx];                        =09
  1568.         if ( grow[gx+1] =3D=3D null )                =09
  1569.         {
  1570.             grow.finalSegment =3D grow[gx-1];        =09
  1571.             break;                                =09
  1572.         }
  1573.     =09
  1574.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1575.         if ( growth >=3D 0 )                                        =09
  1576.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1577.         else
  1578.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1579.     =09
  1580.         growthTicks =3D growth / growthFactor;        =09
  1581.     =09
  1582.         segment.number =3D gx;                        =09
  1583.         segment.growth =3D growth;
  1584.         segment.growthFactor =3D growthFactor;
  1585.         segment.growthTicks =3D growthTicks;
  1586.         segment.currentTicks =3D 0;
  1587.     }
  1588. }
  1589. function StartGrowAnimation( grow )
  1590. {=09
  1591.     if ( sys =3D=3D "Netscape" )
  1592.         return;
  1593.     grow.currentSegment =3D grow[0];                        =09
  1594.     grow.currentTicks =3D 0;
  1595.     StartAnimationTimer( grow, GrowAnimationTick );
  1596. }
  1597. function StopGrowAnimation( grow, fPause )
  1598. {
  1599.     return;
  1600. }
  1601. function GrowAnimationTick( grow )
  1602. {
  1603.     if ( sys =3D=3D "Netscape" )
  1604.         return true;                                    =09
  1605.     var    objPlayer =3D grow.objPlayer;                        =09
  1606.     var    child =3D objPlayer.HTML.children[0];                =09
  1607.     var segment =3D grow.currentSegment;                    =09
  1608.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1609.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1610.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1611.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1612.         return false;                                    =09
  1613.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1614.         return true;                                    =09
  1615.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1616.     grow.currentTicks =3D 0;
  1617.     return false;                                        =09
  1618. }
  1619. function Timer()
  1620. {
  1621.     if ( Project.tickRate =3D=3D null )        =09
  1622.         this.tickRate =3D DEFAULT_TICK_RATE;
  1623.     else
  1624.         this.tickRate =3D Project.tickRate;
  1625.     this.oneShots =3D new Array();
  1626.     this.animations =3D new Array();
  1627.     this.tickCounter =3D 0;                        =09
  1628.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1629.     this.timerID =3D null;
  1630.     this.StartTicking =3D StartTicking;            =09
  1631.     this.StopTicking =3D StopTicking;
  1632. =09
  1633. }
  1634. function StartTicking()
  1635. {
  1636.     if ( this.timerID =3D=3D null )
  1637.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1638. }
  1639. function StopTicking()
  1640. {
  1641.     if ( this.timerID !=3D null )
  1642.         clearInterval( this.timerID );
  1643.     this.timerID =3D null;
  1644. }
  1645. function TimerTick()
  1646. {
  1647.     var timerEvent;
  1648. =09
  1649.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1650.     {
  1651.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1652.             continue;                                        =09
  1653.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1654.             tickTimer.animations[ii] =3D null;                =09
  1655.     }
  1656. =09
  1657.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1658.     {
  1659.     =09
  1660.         var length =3D tickTimer.oneShots.length;                =09
  1661.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1662.         {
  1663.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1664.                 continue;                                    =09
  1665.         =09
  1666.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1667.             {
  1668.                 tickTimer.oneShots[ii] =3D null;                =09
  1669.                 timerEvent.callback( timerEvent.callbackObj );=09
  1670.             }
  1671.         }
  1672.     }
  1673.     return;
  1674. }
  1675. function StartOneShotTimer( obj, time, callback, type )
  1676. {
  1677.     var    timerIndex;                                =09
  1678.     var timerEvent =3D new Object();                =09
  1679. =09
  1680.     timerEvent.callbackObj =3D obj;                =09
  1681.     timerEvent.callback =3D callback;                =09
  1682.     timerEvent.type =3D type;                        =09
  1683. =09
  1684. =09
  1685.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  1686. tickTimer.ticksPerSecond);
  1687.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  1688. timerIndex++ );=09
  1689.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  1690.     return;
  1691. }
  1692. function StartAnimationTimer( obj, callback )
  1693. {
  1694.     var timerIndex;=20
  1695.     timerEvent =3D new Object();
  1696.     timerEvent.callbackObj =3D obj;                =09
  1697.     timerEvent.callback =3D callback;                =09
  1698.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  1699. timerIndex++);=09
  1700.     tickTimer.animations[timerIndex] =3D timerEvent;
  1701. }
  1702. function StopSceneTimers()
  1703. {
  1704.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  1705.     {
  1706.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  1707.             continue;
  1708.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  1709.             tickTimer.oneShots[ii] =3D null;            =09
  1710.     }
  1711. =09
  1712.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  1713.         tickTimer.animations[ii] =3D null;
  1714. }
  1715. =09
  1716. function KillTimer()
  1717. {
  1718.     if ( tickTimer !=3D null )                    =09
  1719.     {
  1720.         window.clearTimeout( tickTimer.timerID);=09
  1721.         tickTimer =3D null;                        =09
  1722.     }
  1723. }
  1724. function SetColor(el, color)=20
  1725. {
  1726.     if ( el.style =3D=3D null )                =09
  1727.         return;
  1728. =09
  1729.     el.style.backgroundColor =3D color;    =09
  1730.     if ("Netscape"=3D=3Dsys)=20
  1731.         el.NSLayer.bgColor =3D color;        =09
  1732. }
  1733. function SetZIndex(el, zindex)=20
  1734. {
  1735.     if ( el.style =3D=3D null )                =09
  1736.         return;
  1737. =09
  1738.     el.style.zIndex =3D zindex;            =09
  1739.     if ("Netscape"=3D=3Dsys)=20
  1740.         el.NSLayer.zIndex =3D zindex        =09
  1741. }
  1742. function SetVisibility(el, val)=20
  1743. {
  1744.     if ( el.style =3D=3D null )                =09
  1745.         return;
  1746.     el.style.visibility =3D val;            =09
  1747.        =20
  1748.     if ( "Netscape"=3D=3Dsys )                =09
  1749.     {
  1750.         if        ( val =3D=3D IE_HIDDEN )
  1751.             el.NSLayer.visibility =3D NAV_HIDDEN;
  1752.         else if ( val =3D=3D IE_VISIBLE )
  1753.             el.NSLayer.visibility =3D NAV_VISIBLE;
  1754.         else if ( val =3D=3D IE_INHERIT )
  1755.             el.NSLayer.visibility =3D NAV_INHERIT;
  1756.         else
  1757.             el.NSLayer.visibility =3D "";
  1758.     }
  1759. }
  1760. function Position( obj )
  1761. {
  1762.     this.object =3D obj;                        =09
  1763.     this.x =3D obj.HTML.style.pixelLeft;        =09
  1764.     this.y =3D obj.HTML.style.pixelTop;        =09
  1765.     this.SetPosition =3D SetPosition;
  1766. }
  1767. function SetPosition( newX, newY )=20
  1768. {
  1769.     var el =3D this.object.HTML;                =09
  1770.     if ( el.style =3D=3D null )                    =09
  1771.         return;
  1772.                 =09
  1773.     el.style.pixelTop =3D newY;    =09
  1774.     el.style.pixelLeft =3D newX;
  1775.     this.x =3D newX;                            =09
  1776.     this.y =3D newY;
  1777.     if ( "Netscape"=3D=3Dsys )                    =09
  1778.     {
  1779.         el.NSLayer.top =3D parseInt( newY );
  1780.         el.NSLayer.left =3D parseInt( newX );
  1781.         el.offsetTop =3D el.NSLayer.top;
  1782.         el.offsetLeft =3D el.NSLayer.left;
  1783.     }
  1784. }
  1785. function SetContent(el, content)=20
  1786. {
  1787.     if ( el.style =3D=3D null )                    =09
  1788.         return;
  1789.     if ( "Netscape"=3D=3Dsys )                    =09
  1790.     {
  1791.         el.NSLayer.document.open();            =09
  1792.         el.NSLayer.document.write(content);    =09
  1793.         el.NSLayer.document.close();        =09
  1794.     }
  1795.     else                                    =09
  1796.         el.innerHTML=3Dcontent;
  1797. }
  1798. function SetupButtons()
  1799. {
  1800.     var rtn =3D false;                    =09
  1801.     if ( document.all.Pause !=3D null )
  1802.     {
  1803.         document.all.Pause.onclick =3D Pause;
  1804.         strPause =3D document.all.Pause.value.split( '/' );
  1805.         document.all.Pause.value =3D strPause[0];
  1806.     }
  1807.     if (document.all.Stop !=3D null )
  1808.         document.all.Stop.onclick =3D Stop;
  1809.     if ( document.all.Forward !=3D null )
  1810.         document.all.Forward.onclick =3D Forward;
  1811.     if ( document.all.Backward !=3D null )
  1812.         document.all.Backward.onclick =3D Backward;
  1813.     if ( document.all.Webpage !=3D null )
  1814.         document.all.Webpage.onclick =3D GotoWebpage;
  1815.     if ( document.all.SceneStatus !=3D null )
  1816.         formStatus =3D document.all.SceneStatus;
  1817.     if ( document.all.Start !=3D null )
  1818.     {
  1819.         document.all.Start.onclick =3D Start;
  1820.         strPlay =3D document.all.Start.value.split( '/' );
  1821.         document.all.Start.value =3D strPlay[0];
  1822.         rtn =3D true;
  1823.     }
  1824.     else
  1825.         rtn =3D false;
  1826.     if ( document.all.NavigationButtons !=3D null )
  1827.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  1828.     return rtn;
  1829. }
  1830. function Start()
  1831. {
  1832.     if ( stNoInput )                                    =09
  1833.         return;
  1834.     if ( stButtons =3D=3D true )                            =09
  1835.     {
  1836.         document.all.Start.value =3D strPlay[1];
  1837.         if ( document.all.Pause !=3D null )
  1838.         {
  1839.             document.all.Pause.value =3D strPause[0];
  1840.         }
  1841.     }
  1842.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  1843. PS_PAUSED) )=09
  1844.     {
  1845.         ProjectShutdown();
  1846.         ProjectInitialize();
  1847.     }
  1848.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  1849.         ProjectInitialize();
  1850.     ProjectStart();                                    =09
  1851. }
  1852. function Pause()
  1853. {
  1854. =09
  1855.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  1856.     {
  1857.         tickTimer.StartTicking();                    =09
  1858.         if ( document.all.Pause !=3D null )
  1859.         {
  1860.             document.all.Pause.value =3D strPause[0];
  1861.         }
  1862.         stProjState =3D PS_RUNNING;
  1863.         StatusChange();                                =09
  1864.     }
  1865.     else
  1866.     {
  1867.         if ( tickTimer !=3D null )                    =09
  1868.             tickTimer.StopTicking();                =09
  1869.         if    ( stProjState !=3D PS_RUNNING )            =09
  1870.             return;
  1871.         stProjState =3D PS_PAUSED;
  1872.         if ( document.all.Pause !=3D null )
  1873.         {
  1874.             document.all.Pause.value =3D strPause[1];
  1875.         }
  1876.         StopEverythingOnScenes( true );                =09
  1877.         StatusChange();                                =09
  1878.     }
  1879. }
  1880. function Stop()
  1881. {
  1882.     if ( stNoInput )                                    =09
  1883.         return;
  1884.     location.reload();
  1885. }
  1886. function Forward()
  1887. {
  1888.     if ( stNoInput )                                    =09
  1889.         return;
  1890. =09
  1891.     if ( stProjState !=3D PS_RUNNING )
  1892.         return;
  1893.     SceneExit( currentScene );                =09
  1894. }
  1895. function Backward()
  1896. {
  1897.     if ( stNoInput )                                    =09
  1898.         return;
  1899.     var nextScene;
  1900. =09
  1901. =09
  1902. =09
  1903.     if        ( stProjState =3D=3D PS_COMPLETE )
  1904.         nextScene =3D Project.stopScene;
  1905.     else if ( stProjState !=3D PS_RUNNING )
  1906.         return;
  1907.     else
  1908.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  1909. - 1;
  1910.     ProjectShutdown();
  1911.     ProjectInitialize();
  1912.     ProjectStart( nextScene );            =09
  1913. }
  1914. function GotoWebpage()
  1915. {
  1916.     window.open( Project.webpage);                    =09
  1917. }
  1918. function StatusChange( )
  1919. {
  1920.     var        stsPage =3D null;                =09
  1921.     var        stsState =3D null;            =09
  1922.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  1923.     {
  1924.         stsState =3D "Initializing";
  1925.         stsPage =3D ""
  1926.     }
  1927.     else if ( stProjState =3D=3D PS_INITIALIZED )
  1928.     {
  1929.         stsState =3D "Ready";
  1930.         stsPage =3D "";
  1931.     }
  1932.     else if    ( stProjState =3D=3D PS_RUNNING )
  1933.     {
  1934.         stsState =3D "Playing";
  1935.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  1936.     }
  1937.     else if    ( stProjState =3D=3D PS_PAUSED )
  1938.         stsState =3D "Paused";
  1939.     else if    ( stProjState =3D=3D PS_COMPLETE )
  1940.         stsState =3D "Complete";
  1941. =09
  1942.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  1943.         formStatus.value =3D stsPage;
  1944. =09
  1945.     if ( stsState !=3D null )
  1946.         top.status =3D stsState;=20
  1947. }
  1948. function GetSceneFromNumber( sceneNum )
  1949. {
  1950.     return sceneArray[sceneNum];    =09
  1951. }
  1952. function GetPlayerFromName( playerName )
  1953. {
  1954.     var objPlayer;
  1955. =09
  1956. =09
  1957.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  1958. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  1959.         return objPlayer;                    =09
  1960. =09
  1961.     var objScene;
  1962.     for ( sceneName in Scenes )                    =09
  1963.     {
  1964.         objScene =3D Scenes[sceneName];
  1965.         if ( objScene.Players !=3D null )
  1966.         {
  1967.             objPlayer =3D objScene.Players[playerName];
  1968.             if ( objPlayer !=3D null )
  1969.                 return objPlayer;                    =09
  1970.         }
  1971.     }=09
  1972.         =09
  1973.     return null;                                =09
  1974. }
  1975. function GetObjectTypeFromName( nameString )
  1976. {
  1977.     var type =3D nameString.substr(0,1);    =09
  1978.     if        ( type =3D=3D NAME_SCENE )        =09
  1979.         return OBJ_SCENE;
  1980.     else if    ( type =3D=3D NAME_PLAYER )        =09
  1981.         return OBJ_PLAYER;
  1982. }
  1983. function GetPlayerTypeFromName( nameString )
  1984. {
  1985.     var type =3D nameString.substr(1,1);    =09
  1986.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  1987.         return PLAYER_IMAGE;
  1988.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  1989.         return PLAYER_DRAW;
  1990.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  1991.         return PLAYER_TEXT;
  1992. }
  1993. function resetGifAnimation()
  1994. {
  1995.     var temp =3D document.all["img1"].src;
  1996.     document.all["img1"].src =3D temp;
  1997. }
  1998. Project =3D new Project(50, 0, 0, 2, 1, 0, =
  1999. "http://home-publishing.com/SKU/V3Pub.asp");
  2000. Scenes =3D new Object();
  2001. Scenes.Sx1 =3D new Scene( 7 );
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